Here's a battle video that shows it all working together.Įnemy encounters are all visible in the 3D world. You'll find that you have to keep your eye on the morale bar just as much as your hit point bars. Conversely, if they go well you'll find your characters hitting harder and dodging more, which will improve morale even more. If things start to go bad in a battle, morale will drop which tends to make things go even worse. Of course, the more squads you have the smaller those squads have to be which makes them easier to bring down… except against AoE powers which actually work better against big unions… and so on and so forth. Or maybe you would like to try and keep one squad out of fray so they can heal squads that get pounded. You've got to figure out what to gang up on and what just needs to be pinned down in a deadlock. You can't just all gang up on one target then keep moving to the next one and hope to do well in this game. The list of commands is pretty short and depends on a number of factors, including what leader you pick for the squad. Telling each one exactly what to do each round would be a nightmare! Instead, you divide your characters into squads (up to 5 by the end) then give those squads more general commands like "heal that squad" or "attack that squad with mystic arts". It's a turn based system but, by the end of the game, you've got 18 characters in your party. The battle system is the big question in this game. Some bad texture pop-ins still can cause you some pain but a few quick tweaks to the ini files should take care of most of them. The Xbox version had a terrible time with memory and would often have to load up animations and effects before many battle moves. What's more, the game actually fits on a PC. The game has been heavily rebalanced and all the DLC for the Xbox version has been rolled into the game proper. While the I/O department dropped the ball on the port, the game designers sure didn't. You can play it with a controller, too, of course. You can't even use your mouse on the main menu! You can use it to turn in-game, though, so the actual playing of the game works pretty well with mouse and keyboard. It's a console port and Square Enix got pretty lazy with the mouse implementation. Oh, sounds like time to semi-recommend Last Remnant again! I'm right at 499 hours, so it seems a good time.
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